fantasy19 Admin
Posts : 158 Join date : 2008-06-13
| Subject: Battle rules Archives Wed May 23, 2012 4:48 pm | |
| A full round is split into phases: On an offensive phase, user chooses one of the following. Ask 1)Call an ally if there is any 2)RR for a chosen offensive move by ally 3)option for User to use a collaboration jutsu. If option chosen, overrides chosen offensive move. 4)if 2 or 3 fails, User can opt to use a basic move requiring respective stats. | Move 1)Use a jutsu or basic move. 2)if 1 fails, User can opt to use a basic move requiring respective stats.
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On a defensive phase, user chooses one of the following. Ask 1)Call an ally if there is any 2)RR for a chosen defensive non-evasion move by ally 3)option for User to use a defensive collaboration jutsu. If option chosen, overrides chosen defensive move. 4)if 2 or 3 fails, User can opt to use a basic move requiring respective stats. | Move 1)Use a defensive jutsu or a defending basic move.
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Enemies can cancel an ally's move by making a successful attack at ally. But doing this gives the chance for the user to use 'move'. | |
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